This view would say that it doesn't matter if you mod or cheat your way to the achievement because achievements are just a fun bonus for each individual player, isolated to that specific player. The other is that achievements are nothing more than fun targets for gameplay, and that it doesn't matter how you get there. This view would say that the difficult achievements should be gotten only if you have the skill, and the zany achievements gotten only if you actually encounter a zany scenario. One view is that the difficulty of an achievement is an inherent part of the achievement (hence the name "achievement"), and circumventing that difficulty by mods or by console cheats violates the validity of the achievement. I think there's two ways to view achievements (as Paradox does them, at least).
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